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Am I cheating...

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YourMacManDan

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Mar 8, 2011
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Due to some unrest with the community, be my judge and tell me if I am cheating...

I installed the zombe mod pack which includes a number of modifications for minecraft...

The mod requires you to enable or disable certain features you want from the pack. The mod pack includes a fly mod which I have disabled due to it not being allowed on the server.

However, I do use the cloud altitude changer, footprint tracer (puts a mark on the ground of where you have traveled), and daytime/nighttime mod (changes from day to night)...

Am I cheating?
 
the only one i would say i would ever allow would be the cloud changer. the rest i dont see the need for. day night.. well its fun in single player but really not needed... the footprint tracer... why bother cant you remember where you have been?

in all honesty i think only a few mods should be allowed. mini map cause the one notch did i dont like... the hd texture pack fix. maybe the dynamic light mod for torches in your hand... these mods listed here dont change the original game play experience except during the night with the light mod.

but i dont think your cheating but stating you do have these mods installed you may have opened up a bag of something not needed. but at the same time we need to protect the server. most of the mods from zombie are completely blacklisted... you should know what they are. anything that gives you an unfair advantage over other players is key to a no no zone.

anyone else with opinions?
 
I see your point. But when in the out lands I use the tracer. When building, I need day.
 
From what I've just read...the zombe mod seems to be a pack for that legion of whiners.

qkSEp.png


As long as you aren't using any of those mods on the server, I don't think it's cheating, however.
 
Mine craft has no defined set of rules. Like I said, I do not use every single mod in the pack.

I use these features to enhance my gameplay. There are some certain mods in the pack that I would consider for people who can not play without cheating.
 
Minecraft may have no defined rules, but this server does. I suggest you follow them.
 
Thanks, you bring up a very good topic I've been wanting to get my hands on for a while. I'll make this more clear in the rules.

Any mod that changes game play is considered unfair and not allowed, it's not cheating, it's not hacking, it's against our policies. That would include day/night change, light modifiers, and cloud modifiers, flying, and many other things out there.

Minecraft Addicts does not support any mods. We allow the HD texture packs at the most, but even that's pushing it. We will also allow Zan's Minimap and chat mods until Minecraft comes up with something better.

For everyone who's using mods that change the way Minecraft is played, don't. The adverse effects on modified clients can effect the server with no intention, but more importantly, it's not the way online multiplayer games are meant to be played. Everyone must have the same advantage.

I understand some people have gotten used to things like changing day/night, but it shouldn't have been used to begin with. Since modded Minecraft clients are so readily available, someone may not suspect they're breaking our rules. As we all know, it's very important to understand our rules before playing.

Myself and static have been using official clients since day one and so should you! Play the game how it's meant to be played and you'll be surprised how fast you adjust if you're stuck in the mod world.
 
Thanks, you bring up a very good topic I've been wanting to get my hands on for a while. I'll make this more clear in the rules.

Any mod that changes game play is considered unfair and not allowed, it's not cheating, it's not hacking, it's against our policies. That would include day/night change, light modifiers, and cloud modifiers, flying, and many other things out there.

Minecraft Addicts does not support any mods. We allow the HD texture packs at the most, but even that's pushing it. There's nothing we can do to tell which .jar someone is using so it's impossible for us to control. I expect some better control in the future.

For everyone who's using mods that change the way Minecraft is played, don't. The adverse effects on modified clients can effect the server with no intention, but more importantly, it's not the way online multiplayer games are meant to be played. Everyone must have the same advantage.

I understand some people have gotten used to things like changing day/night, but it shouldn't have been used to begin with. Since modded Minecraft clients are so readily available, someone may not suspect they're breaking our rules. As we all know, it's very important to understand our rules before playing.

Myself and static have been using official clients since day one and so should you! Play the game how it's meant to be played and you'll be surprised how fast you adjust if you're stuck in the mod world.

Thank you for clearing this up. I will remove my mods from my server jar and play vanilla. The Zan's Mini Map and Light mod are used a lot on the server and should be addressed.

Thanks Jangles.
 
I will continue to use the improved chat mod due to the chat on minecraft vanilla to be so poor. This i believe will not give me an advantage over anyone else, other than seeing millions of conversations over the irc/chat.
 
Zan's map and Enhanced Chat are mods I consider essential patches. They do not touch the network or internals like entity location, nor do they provide advantage to a player in gathering resources. I would like to see more sharing of waypoints for use with Zan's to facilitate touring.

Dynamic Light I'm on the fence with, as it does provide a resource advantage by reducing the need for consumption of (char)coal and sticks, but also provides the missing: "When I'm carrying a lit torch, light the area around me."

Avo, CJB, MCC and Zombie are all designed as cheat mods. Kin to the classic wall hack in a FPS game. I find it difficult to avoid the sense of prevarication on the part of those who use them but claim to avoid major aspects of their functionality.
 
Zan's map and Enhanced Chat are mods I consider essential patches. They do not touch the network or internals like entity location, nor do they provide advantage to a player in gathering resources. I would like to see more sharing of waypoints for use with Zan's to facilitate touring.

Dynamic Light I'm on the fence with, as it does provide a resource advantage by reducing the need for consumption of (char)coal and sticks, but also provides the missing: "When I'm carrying a lit torch, light the area around me."

Avo, CJB, MCC and Zombie are all designed as cheat mods. Kin to the classic wall hack in a FPS game. I find it difficult to avoid the sense of prevarication on the part of those who use them but claim to avoid major aspects of their functionality.

I fully agree that zans minimap and chat mod are essential.

Static and jangles, all of your minecraft time has been spent on the back-end. The insane amount of work you guys have done to make this place work has meant that you havent spent nearly as much time playing this game as others here have. Most of the hardcore minecrafters agree that these two mods are necessary.

The minimap is essential for building things. It would take me way more time for large-scale builds without being able to see a birds-eye view of the area. It is also really good as a compass and coordinates indicator. Both of these features are accessible without mods. Just a pain in the ass to do quickly.

The chat mod is also a must. I wouldnt be able to moderate discussion without it.
 
Zan's minimap and chat mods are fine for now, but again, these are luxuries that shouldn't have existed in the first place. Those are the only exceptions because Minecraft seriously lacks functionality there and I expect Notch to address the chat.

Light mods would give PVP players an advantage, and night is an important aspect to Minecraft because it effects how you build. Light mods are not allowed. I know a lot of people use them. It changes the game so much I'm considering it hacking. Time to get rid of your light mods or risk the consequences. This comes in affect when we post the official mod rules today or tomorrow. The foot is down! Sorry, I understand we're a creative server and a mod like this could make sence, but I'm 100% against game changers like this because day and night is crucial to the Minecraft world.
 
my opinion on dynamic lights is

there are some people that have very dark monitors and its almost pitch black at night this mod allows you to at least enjoy the 7 minutes of night we have every 20 minutes for cave exploring its in a way "cheating" and you should use torches at least to show you have been there but when im building at night i find it very difficult to have to place a torch down just to see what im doing to have to remove said torch 30 seconds later

i will respect you if you say no to it but i thought id throw in my 2 cents

its not essential to my game play but it does help me enjoy it a bit more
 
Zan's minimap and chat mods are fine by me. Those are the only exceptions because Minecraft seriously lacks functionality there.

Light mods would give PVP players an advantage, and night is an important aspect to Minecraft because it affects how you build. Light mods are not allowed. I know a lot of people use them. It's a bad habit and I consider it hacking. Light hack, wall hack, same thing if you ask me.

Yeah for sure no light mods. The only mods i agree with are minimap, chat mod, and textures that dont reveal stuff.
 
my opinion on dynamic lights is

there are some people that have very dark monitors and its almost pitch black at night this mod allows you to at least enjoy the 7 minutes of night we have every 20 minutes for cave exploring its in a way "cheating" and you should use torches at least to show you have been there but when im building at night i find it very difficult to have to place a torch down just to see what im doing to have to remove said torch 30 seconds later

i will respect you if you say no to it but i thought id throw in my 2 cents

its not essential to my game play but it does help me enjoy it a bit more

and thats what i was thinking for those that have dark monitors. my monitor is so bright that i can run around at night with no probs. im not using any monitor enhancer or anything. i will do whatever the majority wants for the dynamic light mod.


edit: im getting a database error when i post my replys. after the error, it double-posts. ive been deleting the doubles
 
Are we talking day/night mods or dynamic lights?

With the scale of the projects that I do, no dynamic lightmod would severely limit my builds. I can see having night as day mods being advantageous but a glowing pickaxes?

As for spotting other players in the dark in pvp, their nameplate makes that point moot.
 
my opinion on dynamic lights is

there are some people that have very dark monitors and its almost pitch black at night this mod allows you to at least enjoy the 7 minutes of night we have every 20 minutes for cave exploring its in a way "cheating" and you should use torches at least to show you have been there but when im building at night i find it very difficult to have to place a torch down just to see what im doing to have to remove said torch 30 seconds later

i will respect you if you say no to it but i thought id throw in my 2 cents

its not essential to my game play but it does help me enjoy it a bit more

I agree that it makes the game more enjoyable. Night is dark and long but as long as there are torches, there isn't a problem. Is it really very difficult? It's not.

For people with dark monitors, configure the monitor itself, not the game. I'm sure you can find something that will brighten the monitor.

If I could stop all .jar's, including chat and minimap, I would, and than impliment server wide. That's not an option today so mod management isn't impossible. Please understand my strong feelings towards modifying multiplayer game clients.

(i'm getting server errors too. I've been seeing it more often when you post. I'm looking into it)
 
lets just clairify here. my brightness is on full all the time and without torches i cant see crud at night... so just to clarify.

Light mod = changes night to day. like the time command. its a time mod.
minecraftdaynighttimer-iphone-520565.185x185.1287322208.6521.jpg


Dynamic light mod = torch in hand. but acts like torch on ground. but its still night/dark out.
10888-minecraft-creeper-torch.jpg


light mod... no...

dynamic light yes?

or do i have to go back to placing over 3 stacks of torches when im working on projects on running the interstate?

p.s. i double posted again sigh. funny only happened when we lost navbar and went to the cloud.
 
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