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Follow My Build: Boat Race (Infinity)

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Stevz

Well-known member
Joined
Jan 5, 2011
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165
Long overdue. Thanks again Godspeedz for letting me use this space.

The plan is already drafted, accepted and into a good depth to completion. I made a blogpost which covers the plan:

Link to the blog post.

It's been close to 2 weeks since I started this project and I've uploaded 106 images to post. I won't use them all. Just those which I find significant. Probably post more once it's completely finished.

Current progress on World Map.

Day 1: Clearing of the land and placement of base layout.

It wasn't as tough as my first project but still tedious. The ground levels were very close to flat but covered with snow which I didn't want or need. (Sorry, I'm actually going to use it all ladies :)) A couple of errors in counting blocks but eventually got the layout done.

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Day 2: Digging the track.

Dirt paid out for itself so I could level out some of the smaller areas the North side of the track. Hand to be rid of the corner double door test I made.

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Day 3: Laying the tarmac and building the stands.

Have heaps of cobblestone from the first project which I still might need the rest for. baked and placed nice and neatly. Only until I started to build the stands did the project started to look like what I expected. Levelled out to floor in the front for some outside decoration.

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Day 4: Pits and entrance décor.

Just laid out the pit booths with wood and started on the garnish to the entrance. Decided to use the infinity symbol (Not that crappy American car brand logo.) as the logo for the track rather than spell it out or spell out any other cheesy, corny, crusty or casual name given to such things. Helped it with a bit of glass.

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Day 5: Finish entrance exterior decor and door wiring.

Finished off the glass needed by collecting sand from a good sand source and baked the crap out of it. Baked some more smoothstone for the entrance roof. Baked some more but to make the iron doors which I spent a very good amount of time trying to wire. Only managed to do 1 double door set since I needed resources to do the outside entrance properly. (... or was too lazy to wire the rest)

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... I'll bring on the next set tomorrow.
 
Well, that was a long hiatus. Meaning I was too lazy to even update this for the whole of December, let alone the next day. Now all the timing is off and I have to attempt to piece it all up again. A lot has been done and people can start to practice racing the track since I've always planned to start a tournament. Anyway s... Back to the pics.

Day 6: Starting Lights, Filling the track and the Squid discovery.

Something that wasn't screen capped was my experiments with redstone to make the lights. Found it difficult to make redstone torches next to each other to periodically turn on in a compact form. I had to settle with repeaters to funnel across the bottom for a countdown and have a delay before the row of redstone torches light up.

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*Obviously the best results are in the night :)*

Filling the track with water would be a simple case of filling the edges (or corners) with water and let it self fill the middle. If that failed, which it rarely did, I'd simply fill the running water block.

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*Several re-fillings of buckets later...The finished article*

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*The Dilemma*

Took a trial run. Whilst on my run I noticed squid on the track. Thinking this wouldn't have any effect I attempted to pile drive right through them... Only for my boat to break. I even kept asking if squids would be a problem and they were answered correctly. Since the water level was only 1 high it would be easy for a squid to interrupt a racer.

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Day 7, 8 & 9: We need to go deeper (Pt1)

So, to be rid of the squids from interfering with boats I had to dig down a further 4 blocks all along the track. Took the longest while and lost a lot of smoothstone when laying the original. One blessing in disguise was when I was laying the water down I didn't have to dump more buckets into the track. If I originally made a 5 block deep hole I'd have to make a base layer anyway.

The after that was cleared I spruced the track up with some glowstone which worked really well.

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*Digging underwater is an overrated experience :(*

*The (Somewhat) finished article*

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*There was another problem I found. Be it my machine is in poor health and my boating skills weren't that good I found it increasingly frustrating when the boat would hit the outside edge. To combat this I decided to make a wall of water on the outside where it seems more prone for a victim to fall for it. It also gives less of a chance of boats breaking aside from bumping into other racers.*

*Also, from the image below, you will find out soon enough why I had to change the orientation of the upper level entry.*

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*With that in mind I had to also go deeper and make the racing entrance to the pits deeper*

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... More pics the day after tomorrow.
 
... Okay... Maybe they day after they day after tomorrow. :)

Day 10: Clean-up the pit area and place ticket entry gates.

Not much of a gruelling job. Replace all the dirt/grass blocks on the surface of the pit circle with smoothstone. Before making it to the stands I thought it be a good idea to have ticket entry gates that are activated by levers from booths just before them.

*I seem to be lacking some vital screens. Firstly, the lever placement and how no one can really reach it unless they're in the booth itself. Secondly, a screenshot of the track to enter the water bridge and an explanation of the change*

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*The doors were giving me trouble. Didn't know you had to use redstone to keep both doors at an open/closed state. If not one stays open and the other closed*

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Day 11: Redstone front door mechanism, main entrance clean up and little titbits(<--- SERIOUS GOOGLE CHROME SPELL CHECK WORD!).

There are some missing screens here too, namely my offline work in my own SMP file and the placements of the levers to operate them. Having some space restrictions between the doors and some of the décor planned outside I had to make a mock-up first which went really well. I also managed to add a locking system and and open all doors function to it too. It's really basic redstone stuff compared to some projects I've heard and cried about. (RefineCode's epic computer to name one)

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*The finished article*

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*LOL! Just realised this isn't even the finished shot of the redstone circuitry*

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Clean-up involved getting rid of the surface dirt/grass and replacing it with even more smoothstone along with a little bit of the outside decor too. Decided to add a toilet area during the process.

*There was another area I crafted inside too (Shop/restaurant) but again... NO SCREENS!*

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*This little area partially untouched*

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*Yeah... I'm obsessed with night shots of this. Looks awesome!*

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*... OMG! What's this?*

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More screens and titbits to come... Sorry, not date. Yeah... I'm "Lazy" like that ;)
 
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