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Minecraft Addicts Client (Holiday present)

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CommanderFluffy

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CommanderFluffy
CommanderFluffy
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Dec 19, 2010
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Hey Community members!

Ive been working on this concept for quite some time now. its only a video so relax a bit. development on this may proceed depending on the response i get from it...

Please note this is an uncompleted video as not all the features have been shown.

Features list will be released once enough people are interested and some developers get involved.

so enjoy, give feedback, and what you would like to see in the client.

http://www.youtube.com/watch?v=dFrZWiCOqJg

Thanks
CommanderFluffy

Spread the word! post in all the threads for this video below! Promote our server and the client of dreams!

Minecraftaddicts.com video thread
Minecraftforum.net video Thread
Planet Minecraft video thread

feel free to advertize this video so we can get the word out.
 
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C++ client? That seems like alot of work to completely rewrite EVERYTHING. I do have a working php client with all the packets in place that you can use for reference if you like though. But is there a reason for C++?

Edit: Forgot to say it looks very nice!
 
If you need any help in C++ let me know. I've got some experience.
 
Re-coding minecraft in C++ seems unnecessarily difficult and this could be done seemingly more easily as a mod in java, but I found some stuff on it.


Here is some people that made clients in C++.
http://minetest.net/
http://www.planetminecraft.com/project/new-c-driven-minecraft-client-461392/

I don't know much about coding in java but here is an api to do menus like you have it. http://www.minecraftforum.net/topic/612536-145-guiapi-an-advanced-gui-toolkit/

I hope this works out as the minecraft menus don't look that great.


EDIT: It would be a good idea to post this in the mod suggestion thread on minecraftforums.net
http://www.minecraftforum.net/forum/52-requests-ideas-for-mods/
 
ok maybe i should have been more clear.. onmy thing that is c++ is the client menu system.. everything else like th game is java. this is a special launcher? i guess. again concept.


oh yes and refined the reason for c++ is this client will never ask you to update it. it is a stand alone installed system. once installed it will auto download the new minecraft and reset its menu's...

going in new single player no problem.. want to go to an old server definately no problem.

the client will auto downgrade. it will simply let you know this is an outdated server. and is startin a neccicary downgrade for you to play on it. for instance... if you confused it will see minecraft1.3.4.jar and say oh this server is minecraft1.2.2.jar ill just set myself to that.

so if you have 1.3.4 you can easily visit server what have not upgraded by just refrenceing a lower verion in the .minecraft / bin folder. when a new minecraft.jar is downloaded it will set its version number and refrence it as the latest to use on all things.
 
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Ok I was thinking you wanted to make a "faster" render engine :P. Just remember you would have to have a different version for every operating system and every CPU architecture, but there are GUI frameworks that make that easier like Qt. Well, then again a 32 bit version would probably suffice for each OS.
 
Really nice! You should add all the mods that are allowed on MCA to the client, so people can just get them in our official client instead of going looking for them themselves and asking if they're allowed on the server.
 
You should also start a suggestion thread just for thi so people can post diffrent mods and texture packs that can come pre loaded with the launcher
 
Commander, for what you are trying to achieve, I think it would need to modify the minecraft.jar as that is what the menu system in minecraft relies on to work. You might be able to make a launcher with C++, but it wouldn't be able to support all the things you plan. There needs to be a mod programmed in java for the menu system then a different launcher for the downgrading of the jar. Idk how you could get the mod and launcher to work together for auto downgrading though. This will be amazing if it is made.
 
good point chd... but also on the same note id probably rip out the minecraft.jar menu system if i can. almost a complete rewirte of just that system.
 
good point chd... but also on the same note id probably rip out the minecraft.jar menu system if i can. almost a complete rewirte of just that system.

Then for each update you will have to rip out the menu system of the jar. All these modified jars would need to be hosted somewhere too.
 
dont worry about hosting ive got that covered. first its just to figure out how to go about doing this.
 
You don't need any C++ to do this... I could probably do the menu myself in java if I had the time. The only thing I can imagine that would be exceptionally hard would be animating the grass, but that's just in the concept and concepts=/=the real deal.

If anyone cares I could try and work on my Minecraft Addicts mod over the holidays.
Perhaps if I ever get it finished you could integrate it into your project, Fluffy.

I already have the working shop interface, and others should be easy, except for the in game private messaging system, which still leaves me clueless as to how I'd do that. Maybe I could do it via a way around the server, where it'd send the messages to .txt files on a server, but that wouldn't be able to be monitored by staff, and I'm not sure everyone would like me having access to their PM's...
EDIT: Note that if the PM system were to be done via an external server, it could potentially be hooked up with the website. The same could be done in a different sort of way, where the PM's on the server are sent to an external server, then the mod would retrieve said message from that server, too.


Linky for those who haven't heard of what I was working on a while back.

Anyways, not trying to steal your thunder with this reply btw.
 
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I think fluffy used the glsl shaders mod for the grass, I doubt he wants to make his own lol.
 
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