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WAR teleportation times

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Fista_Cuffs

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May 4, 2012
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In war i get why there is a 5 sec wait period in between warps. but what i dont understand is how when your fighting someone they can tpaccept other people all while still fighting. seems like the 5 sec no move wait period should be applied to tpaccept in war also. just my opinion. thanks
 
I think I understand what you mean; The player who sent the tpa and the player who received must stay still for 5 seconds or the tp will cancel? If this is what you mean, conrats, it would improve fighting alot by make it so 1on1 fights don't turn into 3on1 within seconds. Only downside I can see iss if you wanna tp to someone who is swimming, it can become risky, especially if both users are swimming... you will likely drown.

Nice post!

-Benj
 
Yes benj thats exactly what i mean.. the same thing u said actually happened to me. i was in a fight i was going to win but all because they could tpaccept and get help there within seconds and i couldnt warp away with the same speed because of the 5 sec wait period i ended up getting killed
 
Using macros to accept teleport request ruins the game, and the fact that there are no timers just encourages that.

Maybe also a faster expiration time for teleport request? That way, your backup needs to be awake and send an actual request when it's needed, not up to 120 seconds in advance, and factor in the actual teleportation lag.
 
On another note, when you're swimming in the middle of nowhere, you can't tp to anyone because you'd drown.
I don't get why we can't jump (swim) while waiting to be tp'd or warped. Not like jumping will help you get away from enemies in a fight.

If I recall correctly we used to be able to jump and swim during a tp timer but for some odd reason that was changed.
 
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