Tsar_Maple
Well-known member
- Joined
- May 24, 2012
- Messages
- 673
- Thread Author
- #1
Heyo
The other day we were talking about server shop prices and how certain blocks are significantly more expensive to buy than to sell.
Ex.
Quartz Piece: Buy 0.75 | Sell 0.04
Quartz Block: Buy 3.00 | Sell 0.08
Obsidian: Buy 10.00 | Sell 0.50
With a larger server population, it makes sense to have higher prices in order to encourage player trading, but when the server population is sub-10, this becomes increasingly difficult. If there was a way to regulate prices with regard to activity, I think this would definitely help those who are in need of harder to get materials.
I'm not sure how feasible this is, but just food for thought. Was an idea someone had brought up.
The other day we were talking about server shop prices and how certain blocks are significantly more expensive to buy than to sell.
Ex.
Quartz Piece: Buy 0.75 | Sell 0.04
Quartz Block: Buy 3.00 | Sell 0.08
Obsidian: Buy 10.00 | Sell 0.50
With a larger server population, it makes sense to have higher prices in order to encourage player trading, but when the server population is sub-10, this becomes increasingly difficult. If there was a way to regulate prices with regard to activity, I think this would definitely help those who are in need of harder to get materials.
I'm not sure how feasible this is, but just food for thought. Was an idea someone had brought up.