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Connect 4

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Doogledude123

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Joined
Jul 15, 2011
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What started out as playing a simple game of Connect 4 at coolio's turned into a rebuild of it, my honest thoughts were that it needed to be improved, but it was a solid foundation. So we headed to my creative plot in order to try to recreate it.

This is what we came up with...
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This was the initial redstone for it. Simple, right?
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We decided that there needed to be a way to clear the board easily. We tossed around a few ideas, but ended up with the sand just falling on the torches and breaking into entities, eventually despawning.
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We also needed a way to store a bunch of sand, so we wouldn't have to refill it every game. I tried doing a cube-style storage system with little to no luck. Eventually dph came up with this.
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I knew even before thinking about having a huge storage for sand that I really wanted to have a way for the sand to refill itself, so after a visit to dph's potion brewing system and a chat with dph, along with a few hours of coming up with a suitable solution, I came up with this...
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Behold... the beginning of the end... the end of the beginning. Whatever you want to call it, this stores a column of the board and stores whether it was red or yellow sand placed there.

7 more of these later and you get something that looks like this, and also stores the entire board.
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Some redstone wiring later, (and a few bugs), we get this. Actual storing of the data.
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And soon that data will be used.

Here's where the data will be used! Say hello to the sand separator! Thanks to dph for helping me with a design that will work! I came up with something, but it was all on a single level which didn't end up working.
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I decided to redo the wiring because I realized after the fact the way that I did it previously was going to make things WAY more difficult than they needed to be.
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After that was done, I put alot of work trying to wire things together without the logic, but that turned out to be a waste of time as I destroyed all of it.

I knew after destroying all that wiring, I needed to implement the logic before I did anything with wires so I knew where all the wiring had to go. This was fairly easy. These modules are what I came up with. They handle the data of the sand blocks.
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All that's left is to wire everything together and hope it all works!

Oops! Forgot the Timing module, but now that's finished and wired up!
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I had to use Instant Repeaters though, wasn't too bad.
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NOW all that's left is to wire it all!

Well, turns out I had wired it backwards... So I had to rewire it again. This is taking a lot longer than I'd hoped. Oh well, here's the results of the new wiring.
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Connected the memory to the Logic. Had to make it messy though so it could all fit!
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After that was done, we connected the Logic to the Sorting Pistons... Should be done right? Not exactly, we had a few bugs... But they should be fixed! Here's the aftermath :)
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Nice job, was a fun one to watch go, all working now so that it recycles everything? :)
 
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