Schob45
Well-known member
- Joined
- Oct 24, 2012
- Messages
- 64
- Thread Author
- #1
Apparently, the maps we create have a very slight 3D capture effect, which can be abused to triple the amount of colors available to you if you alter the height of the blocks. (If a block is higher or lower than the block immediately to the north of it, it becomes a lighter or darker shade of color.) Seems very cool but I suspect I'm either not smart enough or patient enough to do a map the super hard way.
Here are my brief tests to see if it's viable...
...the pyramid shapes on my blank canvas have no blocks of the same height (next to each other) so they drop out the medium shade altogether. The squares with one elevated row achieve three different colors.
So ... if I'm wrapping my head around this right - if you want the block lighter: place it higher than the block north of it, if you want it darker: place it lower than the block north of it, and if you want the default color: keep it the same height. This also means (I think) that if my art had a lot of dark shades of yellow (as an example), that it would be extremely uneven and possible tilt down at a near 45 degree angle - making it necessary to start the map high in the air.
Has anyone on MCA tried this before?
Of course some people with both a lot of brain cells and time on their hands did something bombastically amazing. It seems the creator started at the bottom corner but I have no idea why the bottom of their canvas doesn't start out to be horizontal - something about the whole thing seems intentionally over-complicated. If no one minds, I'm going to take the more traveled road and set the bar much (much) lower.
Here are my brief tests to see if it's viable...

...the pyramid shapes on my blank canvas have no blocks of the same height (next to each other) so they drop out the medium shade altogether. The squares with one elevated row achieve three different colors.
So ... if I'm wrapping my head around this right - if you want the block lighter: place it higher than the block north of it, if you want it darker: place it lower than the block north of it, and if you want the default color: keep it the same height. This also means (I think) that if my art had a lot of dark shades of yellow (as an example), that it would be extremely uneven and possible tilt down at a near 45 degree angle - making it necessary to start the map high in the air.
Has anyone on MCA tried this before?
Of course some people with both a lot of brain cells and time on their hands did something bombastically amazing. It seems the creator started at the bottom corner but I have no idea why the bottom of their canvas doesn't start out to be horizontal - something about the whole thing seems intentionally over-complicated. If no one minds, I'm going to take the more traveled road and set the bar much (much) lower.

Last edited: