/fly should now be available to all players in build and historic worlds!
Posting a conversation with mk about this that we had in-game.
Why?
It seems to be the general preference of people to want /fly.
and selling is not looking good for eula
But why in historic?
It's been sold in historic. Jex has it.
I know, and I'm fine with that, but why free in historic?
Hmm, cuz? It's our biggest problem with the eula
All the great historic structures were built without it, and that's part of what makes them magnificent and awe-inspiring.
I feel like that will be less so now that fly is enabled. Seems like less of an achievement.
I don't feel we can give it to build and not historic.
Even with build I have the same problem, but less so because I'm originally from historic, so I'm more attached to it.
I feel like that's what creative was meant for: for building with unlimited resources and allowing the use of fly for ease of building.
Now that fly is enabled, the only difference is the use of resources.
You are not required to use fly. . . it is just an option.
It's an option that almost anyone who builds will most certainly use.
So it's an "option" that will be, for the most part, universally used.
I do realize that, and I gtg"
I hear your point, and you might want to reply again to the thread on community and expand your thoughts.
Alright, so I think that /fly should not be enabled in build or historic. Especially historic.
I'd like to address the issue of gameplay. Fly screws up the very nicely balanced economy that is on this server. With it, players can zoom through caves, shoot from tree to tree, chopping each one with lightning speed, or greatly speed up farming or other type of resource gathering.
This server has a fixed economy, meaning that prices are fixed, mostly according to how rare each item is (supply/demand). I won't go into the economics, but if suddenly each player can gather resources much quicker, it tips the scales. In a normal economy, prices would go down. In a fixed economy, it screws everything up because players now can gather resources quicker and sell them, making more caps in a certain time versus doing it without fly. Players then have more money, and since the prices in the shop don't change, it means that players get, say, 4000 caps, for doing only 2000 caps' worth of work.
It is unfair to those of us who are vanilla and don't use fly.
I say we undo the changes and leave fly where it belongs, in Creative.
Thanks for listening.