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Informal Poll on /fly

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mk59apr

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Mar 25, 2012
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1,773
Hi,
We were talking about /fly on the server tonight and I wanted to start this thread to discuss.
The question is, should we have /fly in build and historic?

I've been thinking we should either have /fly available for everyone(free),
OR
no one, and just have creative be the "fly" world.

This discussion is partly driven by the EULA, recently updated by mojang,
which is saying that servers should not sell parts of the vanilla minecraft game.
 
Everyone have fly, it seems that alot of people have large projects the fly is a big part of it and really helps. I vote to allow anyone to have fly
 
I think /fly is a great tool for large projects as wuvu said. However, I'd like to remind you that before build and creative, there was Historic. There are many outstanding projects in Historic. Such as Refined's Spleef Arena, Daralan and many others. I want to ask you a question. What is common between them? The answer us that the creators did not have fly. The message I am trying to get across is that MCA can handle not having /fly.

When I was a new member. I believed strongly that MCA's reputation was that there was no cheating when making projects.

I think if you are creating a project, and you are getting the resources by your self and not "cheating." Wouldn't It be more satisfying?

These are my thoughts toward this poll. Please do not dislike me on my opinion.
 
I think /fly is a great tool for large projects as wuvu said. However, I'd like to remind you that before build and creative, there was Historic. There are many outstanding projects in Historic. Such as Refined's Spleef Arena, Daralan and many others. I want to ask you a question. What is common between them? The answer us that the creators did not have fly. The message I am trying to get across is that MCA can handle not having /fly.

When I was a new member. I believed strongly that MCA's reputation was that there was no cheating when making projects.

I think if you are creating a project, and you are getting the resources by your self and not "cheating." Wouldn't It be more satisfying?

These are my thoughts toward this poll. Please do not dislike me on my opinion.

I'm with striker. Sure, fly is fun to have, but it does (IMO) illegitamize projects.


thanks maple

YOU'RE ALIVE
 
I think free fly all the time... but you have to have, like 72 hours of playtime or something.

For new ppl, less than 72 hour playtime, free on weekends.
 
I think /fly is a great tool for large projects as wuvu said. However, I'd like to remind you that before build and creative, there was Historic. There are many outstanding projects in Historic. Such as Refined's Spleef Arena, Daralan and many others. I want to ask you a question. What is common between them? The answer us that the creators did not have fly. The message I am trying to get across is that MCA can handle not having /fly.

When I was a new member. I believed strongly that MCA's reputation was that there was no cheating when making projects.

I think if you are creating a project, and you are getting the resources by your self and not "cheating." Wouldn't It be more satisfying?

These are my thoughts toward this poll. Please do not dislike me on my opinion.

I was thinking the same thing. I agree with striker 100% as far as Historic; it is a LOT more satisfying to complete a long, tedious build by yourself and without "cheats."
 
I was thinking the same thing. I agree with striker 100% as far as Historic; it is a LOT more satisfying to complete a long, tedious build by yourself and without "cheats."

I partly agree, but if instead of spending months on a build, I can spend only a few weeks, it means I can do more. My play experience is better, and the server has more builds.
It's more satisfying to me to get moving rather than having some sort of pride having spent too many hours building scaffolds, and then taking them down.

If fly makes you build like a noob, it's sad for you, but I build the same way, and use fly to get to places faster, and have an opportunity to get a quick overview of what I'm doing.


PS: You mention building stuff by yourself, do you, by any chance, use the shop?
 
I'm going to have to agree with Leprince on this one, fly is a great tool to have and it makes building much easier and quicker.

Also, if everyone is just upset about the legitimacy of their builds, just don't use fly, let the people who want to use fly for their builds use it. Simple as that.
 
Pay for a month. Free weekends. Enough said.

Good idea, matthewm

Although I like the idea, this is not an option. As one of the new rules by Mojang reads: "Commands that affect gameplay, such as a command to fly, cannot be sold for hard currency(IRL Money)".

To answer mk's question, I think it will be a good idea to allow fly for everyone, for the same reason as _Leprince wrote

...instead of spending months on a build, I can spend only a few weeks, it means I can do more. My play experience is better, and the server has more builds.
 
I was one of those who got by for a long time without fly in Historic. Made the Moria project challenging to say the least, if not impossible at times. The other negative element was the extreme lengths of time it added to certain projects. That's not necessarily a bad thing, but it's not a positive factor particularly for people who don't have as much time to invest into Minecraft as they used to.

For me personally, the other negative element would be that the most difficult portion of my own build (the mountain ranges) were never started until fly was introduced to the server. They were never planned to be built until fly because the project would be impractical and far too lengthy (it already is even with fly in many ways :D ). Point is, it may be frustrating for some players who have relied on it for certain projects to finally have access to it, only to have it taken away.

Also, fly being labeled as a cheat would not make sense to me in a build-oriented server. Where it would make sense to call it a cheat is in an RPG-like world with survival elements, fire and fall damage etc. If fly could be seen as cheating in a sense, then so should the fact that we have regenerating tools, no fall damage, fire damage etc.

Jex's two cents. :D
 
Read back through this thread, and I've changed my mind.
Fly for free sounds like a good idea to me. Like Cheezy said, just don't use it if you don't like it. I used fly for my Stratocaster, and I don't feel like the Strat isn't legit. Even with fly that thing was a challenge to get the curves right and all the caps I used on the thing...Anyway, Leprince & Jex also brought up good points: the shop, no damage, and regening tools should be considered cheating if fly is.
 
Hygge, my stance is from ignoring the EULA. it's a defensive agreement made just incase a server screws up again. Mojang can't enforce the EULA. It's impossible and impractical and they know they would lose a ton of support if they enforced it.

Also, agree 100% with Jex.

Also also, if you'd like to help me build my 2nd tower of teeth and 6 mountains without fly, hit me up in game.
 
Those historic sites were built without fall death or lava burn, gold tools, isn't that "cheating"? Free, constant Fly may keep your server viable, because is seems to be wilting somewhat.
 
/fly should now be available to all players in build and historic worlds!
 
/fly should now be available to all players in build and historic worlds!

Posting a conversation with mk about this that we had in-game.

Why?

It seems to be the general preference of people to want /fly.
and selling is not looking good for eula

But why in historic?

It's been sold in historic. Jex has it.

I know, and I'm fine with that, but why free in historic?

Hmm, cuz? It's our biggest problem with the eula

All the great historic structures were built without it, and that's part of what makes them magnificent and awe-inspiring.

Good point.

I feel like that will be less so now that fly is enabled. Seems like less of an achievement.

I don't feel we can give it to build and not historic.

Even with build I have the same problem, but less so because I'm originally from historic, so I'm more attached to it.
I feel like that's what creative was meant for: for building with unlimited resources and allowing the use of fly for ease of building.
Now that fly is enabled, the only difference is the use of resources.

You are not required to use fly. . . it is just an option.

It's an option that almost anyone who builds will most certainly use.
So it's an "option" that will be, for the most part, universally used.

I do realize that, and I gtg"
I hear your point, and you might want to reply again to the thread on community and expand your thoughts.



Alright, so I think that /fly should not be enabled in build or historic. Especially historic.


I'd like to address the issue of gameplay. Fly screws up the very nicely balanced economy that is on this server. With it, players can zoom through caves, shoot from tree to tree, chopping each one with lightning speed, or greatly speed up farming or other type of resource gathering.
This server has a fixed economy, meaning that prices are fixed, mostly according to how rare each item is (supply/demand). I won't go into the economics, but if suddenly each player can gather resources much quicker, it tips the scales. In a normal economy, prices would go down. In a fixed economy, it screws everything up because players now can gather resources quicker and sell them, making more caps in a certain time versus doing it without fly. Players then have more money, and since the prices in the shop don't change, it means that players get, say, 4000 caps, for doing only 2000 caps' worth of work.
It is unfair to those of us who are vanilla and don't use fly.
I say we undo the changes and leave fly where it belongs, in Creative.
Thanks for listening.
 
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