AlmightyOwner92
Member
- Joined
- Aug 7, 2011
- Messages
- 7
- Thread Author
- #1
I was sitting here, thinking about some stuff while playing, and I thought I should write it all down and see what you guys would think of some of these ideas. Please read them seriously, as I really did put a lot of consideration into some of these thoughts.
At this point in time, Minecraft is not only a game - it’s almost a way of life. Players don’t casually put in a couple minutes here, and a couple there, but rather, dedicate hours, sometimes days to a single game. Online servers amplify the enjoyment, by adding the ability to socialize with other players, but far too often, the same problem comes up, again and again. Players end up migrating from server to server in search of something better, or even something DIFFERENT. I myself did this, and stumbled across “Minecraft Addicts”. This server has a lot of things others don’t, and I found it superior in some ways to other servers, but in another way, I also found it lacking. The server definitely doesn’t suck, but there are a few things that I personally would have liked to see when I came in that simply aren’t there, but maybe could be.
A New Beginning
One of the first things I found is that it takes awhile to actually get going on the server. Obviously, for the sake of land claims, it only makes sense, but when players are looking for a fix, the best way to get it is to be able to jump into a server and just go. I myself found the land claim to be quite amusing, but I noticed others who seemed reluctant when it came to the logging, and acceptance of such claims. Without altering the part that some really enjoy, maybe adding something more accessible for new players would be an appropriate improvement. Maybe keeping the idea of claiming unused land in the extremities, but having a central area where new builders can start relatively quickly would be an interesting idea. For those players wanting to get going in a couple of minutes, maybe central plots of land, already pre-divided, could be allocated to those players, so they don’t have to go through the hassle of posting and claiming their place.
The Life of a Hermit
Another thing I noticed fairly quickly, is that, while having a large plot of land all to yourself is very empowering, it can be quite lonesome out there. I know in many online servers, players are continuously seeking that sense of community, and while you can chat to each other while working on your mine does give that social interaction, it’s just not up to par with actually working together to build a monstrous network of tunnels together. You might say that you can work on projects with friends if you want, but even so, I think what’s lacking is the opportunity to do this with new players, to make new friends. Have a project started for the community - a public mine, a huge quarry, an intimidating tower of pure awesome - and watch as their relationships, as well as the projects, evolve, and entice new players to come and join. Also, maybe introduce the idea of player-owned shops, as well as the pre-determined purchasing system. Give the players a place to trade what they own, for other resources or caps.
A Thing of the Past
The third point to mention is that while the way you carry out your activities on this server is different, and in my opinion better than most other servers, it’s still the same game. I think if you really want to lure players into the server, what you need to do is give them a reason to pick this server over the others. Throw a major game-changer out there. Literally. Don’t think of the game in terms of its regularities, think of it in terms of its possibilities. As opposed to being a miner, building a shack, while pulling things out of the ground, give the players a new way to look at them game. Give them the chance to be a budding business man. Buying a low-end apartment in a “New-Yorkesque” environment, going to an interview to land that job, to pay the bills, and go shopping, to turn that little studio apartment. Maybe this idea is a little “out there” but the premise is still the same. Give the players a new way to play altogether, and they may really enjoy it.
Where Are We?
When I came into the server, I thought the idea of different regions was really cool, but I was partially let down when I went to explore them, and there wasn’t much to them in the way of “culture”. They were not really different civilizations, but simple divisions of land in an otherwise normal map, filled with tiny creations done by the players. I think something that would be really cool to see in a server, is a cultural center in these regions. It would be so interesting to see a large city, in which you would start, where you can get a sense from the architecture and the activities being carried out, what is different from one region to another. Rather than just going into the wild, and starting right away, give the players something to be in awe of, and inspire them in some way to create something similar, but at the same time unique. Let the nations develop into nations, and the people grow together. That’s something I don’t think I’ve ever seen in a mine craft server. Ever. Give the players a reason to go from region to region, as opposed to just focusing on their plot of land. A starting place like a “Capital” city, where all players work together to build up something extraordinary, would be amazing.
Overall, I think that what has been done with THIS server in comparison to other servers is quite impressive, but if you really want to take the cake, take some of these, or maybe all of these ideas into consideration as options. Don’t just dismiss them, but really think of whether or not some of this is possible. If I could be of assistance even, I’d love to help. Don’t think of this as me “trolling” on your server, I’m just giving an opinion of how it can be EVEN BETTER. It’s already great, it’s just on it’s way to being amazing.
Making Times Even Better On the Minecraft Addicts Server
AlmightyOwner92
AlmightyOwner92
At this point in time, Minecraft is not only a game - it’s almost a way of life. Players don’t casually put in a couple minutes here, and a couple there, but rather, dedicate hours, sometimes days to a single game. Online servers amplify the enjoyment, by adding the ability to socialize with other players, but far too often, the same problem comes up, again and again. Players end up migrating from server to server in search of something better, or even something DIFFERENT. I myself did this, and stumbled across “Minecraft Addicts”. This server has a lot of things others don’t, and I found it superior in some ways to other servers, but in another way, I also found it lacking. The server definitely doesn’t suck, but there are a few things that I personally would have liked to see when I came in that simply aren’t there, but maybe could be.
A New Beginning
One of the first things I found is that it takes awhile to actually get going on the server. Obviously, for the sake of land claims, it only makes sense, but when players are looking for a fix, the best way to get it is to be able to jump into a server and just go. I myself found the land claim to be quite amusing, but I noticed others who seemed reluctant when it came to the logging, and acceptance of such claims. Without altering the part that some really enjoy, maybe adding something more accessible for new players would be an appropriate improvement. Maybe keeping the idea of claiming unused land in the extremities, but having a central area where new builders can start relatively quickly would be an interesting idea. For those players wanting to get going in a couple of minutes, maybe central plots of land, already pre-divided, could be allocated to those players, so they don’t have to go through the hassle of posting and claiming their place.
The Life of a Hermit
Another thing I noticed fairly quickly, is that, while having a large plot of land all to yourself is very empowering, it can be quite lonesome out there. I know in many online servers, players are continuously seeking that sense of community, and while you can chat to each other while working on your mine does give that social interaction, it’s just not up to par with actually working together to build a monstrous network of tunnels together. You might say that you can work on projects with friends if you want, but even so, I think what’s lacking is the opportunity to do this with new players, to make new friends. Have a project started for the community - a public mine, a huge quarry, an intimidating tower of pure awesome - and watch as their relationships, as well as the projects, evolve, and entice new players to come and join. Also, maybe introduce the idea of player-owned shops, as well as the pre-determined purchasing system. Give the players a place to trade what they own, for other resources or caps.
A Thing of the Past
The third point to mention is that while the way you carry out your activities on this server is different, and in my opinion better than most other servers, it’s still the same game. I think if you really want to lure players into the server, what you need to do is give them a reason to pick this server over the others. Throw a major game-changer out there. Literally. Don’t think of the game in terms of its regularities, think of it in terms of its possibilities. As opposed to being a miner, building a shack, while pulling things out of the ground, give the players a new way to look at them game. Give them the chance to be a budding business man. Buying a low-end apartment in a “New-Yorkesque” environment, going to an interview to land that job, to pay the bills, and go shopping, to turn that little studio apartment. Maybe this idea is a little “out there” but the premise is still the same. Give the players a new way to play altogether, and they may really enjoy it.
Where Are We?
When I came into the server, I thought the idea of different regions was really cool, but I was partially let down when I went to explore them, and there wasn’t much to them in the way of “culture”. They were not really different civilizations, but simple divisions of land in an otherwise normal map, filled with tiny creations done by the players. I think something that would be really cool to see in a server, is a cultural center in these regions. It would be so interesting to see a large city, in which you would start, where you can get a sense from the architecture and the activities being carried out, what is different from one region to another. Rather than just going into the wild, and starting right away, give the players something to be in awe of, and inspire them in some way to create something similar, but at the same time unique. Let the nations develop into nations, and the people grow together. That’s something I don’t think I’ve ever seen in a mine craft server. Ever. Give the players a reason to go from region to region, as opposed to just focusing on their plot of land. A starting place like a “Capital” city, where all players work together to build up something extraordinary, would be amazing.
Overall, I think that what has been done with THIS server in comparison to other servers is quite impressive, but if you really want to take the cake, take some of these, or maybe all of these ideas into consideration as options. Don’t just dismiss them, but really think of whether or not some of this is possible. If I could be of assistance even, I’d love to help. Don’t think of this as me “trolling” on your server, I’m just giving an opinion of how it can be EVEN BETTER. It’s already great, it’s just on it’s way to being amazing.