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Minecraft Google Map Generator

  • Thread starter Thread starter MrJangles
  • Start date Start date
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Looks great man. Only thing that needs work is the signs. That wouldn't take much to fix would it? It's only worth fixing if it can be done easily. Maybe there's another way to mark landmarks?
 
I'll see what I can do about the signs. There's no option on the command so I have to rip a part the python.

It's updating every 3 hours:

10pm
1am
4am
7am
10am
1pm
4pm
7pm
 
The signs are funny, great work MrJangles. I'll see if i can look into the python as well.
 
let me know if you get it working. It uses an image as the sign post. I could make it smaller.
 
Not so sure I want all my signs shown. Would it be possible to exclude signs with specific text in the first line, like "*hidden*".
 
I'm not the type to bother modding mods, but I found the sign function so since I've gone this far... It's JS and has a variable for the sign text. This should be easy. I'll play with it.
 
Well that didn't take long. Added a few controls and we're good to go.

By adding "hide" anywhere in your sign post it will not display. I haven't tested in depth, I'll be back later.

Now we've got a custom minecraft overviewer. woooo
 
Looks goods so far. So you can all start adding "hide" to your signs if you want them hidden on the map. I'll run an update later.

:D:D:D:D
 
Hey Jangles, would it also be possible to hide the signs when above a certain zoom level?
 
I love this so much!

Hiding signs would be amazing.

What is the refresh time on that atm btw? Did you change it from the 3 hour intervals?
 
You should be able to hide signs. I already programming that feature in there but maybe it got overwritten?

It was on manual while I had beta running. I turned it back on. It's running every 6 hours. It should update at 12pm 6am, 6pm.
 
awsome im gonna try it out in a bit

Edit: sign removal icons would be nice cause i dont see a way to turn them off yet?
 
Damnit, I thought I had that going. Gotta do it different... I've got the python code (lol python) that adds the sign coordinates and contents to the map when it renders. The sign text is just entity[text1,text2,text3,text4], I guess that's each line in an array. It loops so I'll throw a condition to check for "hide" on the first line, yes, first line only for now.

I don't know how to test this without having to render the map every time. Fun. Give me time :P.
 
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