LiverDiver
Member
- Joined
- Feb 2, 2013
- Messages
- 20
- Thread Author
- #1
I was thinking it would be cool to make a world which was in survival which was a bedrock (just for effect) room (like a massive one) with dispensers which gave out weapons, amour and food. Outside bedrock room, there would be an even larger room. Every 12 in game hours several iron doors would open letting players out into the larger room-which would be swarming with mobs and would have minimal light. The mission/aim would be to find a chest (guarded by a whole heap of mobs) to get a certain item which perhaps could be swapped in for caps? This would be a separate world, with a separate inventory and maybe even a different chat log? I think this would be good, also we could have several "Easter eggs" which could equal to prizes (caps or donator rights for a month). Anyway, any thoughts or ideas would be great!
Thanks.
Thanks.