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Official Minecraft Updates Thread

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1.3 FULL UPDATE LIST ---- **DO NOT UPDATE**

1.3.1:

  • Updated the launcher
  • Includes demo mode
  • No visual changes
  • Improved overall stability and performance
  • Reduced CPU, RAM & bandwidth usage
  • Accelerated chunk loading
  • Decreased lag spike frequency
  • Made the Nether less laggy
  • Decreased unnecessary world updates
  • Made the chat work smoothly even when the server is laggy
  • Decreased packets sent between client and server
  • Made Singleplayer internally use a Multiplayer server[1][2]
  • Decreased world saving intervals
  • Added optional single-player commands called "Cheats" on non-hardcore worlds[3]
  • Type / and then hit tab to autocomplete & get help on various commands
  • Most commands from MP are available
  • Added option to let LAN friends join SP games
  • You can choose which gamemode players join in and whether they are allowed to use cheats
  • Added demo mode for non-premium users[3]
  • Lasts 5 game days per world
  • Singleplayer only
  • Added Chat Settings
  • Change which parts of chat are shown and how opaque it is
  • Toggle chat colors, links being clickable and warning prompts for links
  • Option to rebind the command key, which opens the chat with / in the textfield
  • Added Snooper Settings
  • Allows users to toggle anonymous data being sent to Mojang
  • Shows which data will be sent
  • Added video options
  • Have to be toggled manually in options.txt for now
  • VSync
  • Fullscreen mode
  • Mobs can now spawn on top slabs and upside down stairs
  • Improved F3 mode:
  • Truncated coordinates to 5 fractional digits
  • The y-coordinate now shows both the feet level and the eye level
  • Removed frame rendering time history graph (bottom-left)
  • 3 new values:
  • ws: Walking speed (constant)
  • fs: Flying speed (constant)
  • g: Boolean value, true when you touch the ground
  • Updated language files
  • Added tooltips for all types of Monster Egg blocks and the End Portal Frame
  • Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks[4]
  • Localized server commands
  • Added missing commands-related strings
  • Added missing double chest GUI caption
  • Fixed many bugs
  • Fixed texture packs in folders not showing their icon and description
  • Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server
  • Fixed the Open texturepack folder button not working on OS X
  • Gameplay
  • Added Adventure mode[5]
  • Only playable using commands
  • Building, setting things on fire and using buckets is disabled
  • Players can only interact with mobs and the environment
  • Players can place and take stuff from a chest, a furnace or a dispenser
  • Added trading[6]
  • Using emerald as currency, villagers will, depending on profession, offer different trades to players
  • There are three kinds of trades: Selling, buying and enchanting
  • As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something
  • After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed
  • Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading
  • Improved Creative mode inventory
  • There are categorized tabs for various groups of items and blocks
  • Added a search tab which will automatically be switched to when the chat key is hit
  • Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot, armor slots including a preview of your character and a 2x2 crafting field
  • Items can now be deleted from the inventory by shift-clicking them
  • Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions[7]
  • Now shows potion effects' timers like in Survival
  • Improved experience collection
  • Depending on ore type, experience now drops from ores that drop items
  • Taking smelted items out of furnaces gives experience now
  • Destroying mob spawners gives experience now
  • Adjusted experience level progression:
  • Levels 1-15 cost 17 XP points each
  • Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3)
  • Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)
  • Improved enchanting
  • The new maximum level with bookshelves is 30, without 8
  • 15 bookshelves are enough to reach level 30
  • The 3rd slot shows the most expensive possible enchantment more often
  • Increased chances for multiple enchantments at once
  • Adjusted enchantments' to go with the new maximum level
  • Added writing in books
  • New crafting recipe for books: 3 pieces of paper and one piece of leather in any possible shape
  • New item: Book and Quill - Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape
  • Right-click to write on & edit up to 50 pages or read
  • Click 'Done' to save the book, 'Sign' to choose a title and finalize the book
  • Improved Multiplayer
  • Made entities less likely to glitch through blocks
  • Added automagical downloading of standard sized texture packs when joining servers
  • Made server commands more descriptive
  • Added reason parameter to /ban
  • Added /seed command to show the map seed
  • Added /defaultgamemode command to choose the gamemode new players start in
  • Added /debug command to enable and disable profiling
  • /kick messages can now contain "\n" to force a new line
  • Blocks other players are mining now show cracks[8]
  • /tp can now be used to teleport to specific coordinates
  • Made server list re-orderable: shift+click or shift+arrow keys move selected servers
  • Server list now scans for LAN servers
  • Added hardcore difficulty: Players are banned upon death[9]
  • Added SRV Record Lookup support
  • Different subdomains of one domain can handle different servers via different port numbers.
  • Service name should be "minecraft"; i.e. "_minecraft._tcp.example.com"
  • Added & changed many minor things
  • Individual, stackable items near each other on the ground now become one item stack
  • Added shift clicking support to armor slots, brewing stands & enchantment tables
  • Added setting to disable servers offering you texture packs
  • Made the stars smaller and brighter[10]
  • Villagers spawned from spawn eggs will get a random profession now
  • Removed the downwards knockback while drowning
  • Doors being broken by zombies now show their damage
  • You now spawn with an empty inventory in Creative mode
  • The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now
  • The sky color in the End changed
  • Blocks now show cracks when destroying them while the GUI is hidden
  • You can now fall 4 blocks without getting hurt (might be a bug as there exist other, higher distances that don't cause damage either)
  • Respawning in superflat is no longer random.
  • Improved the Pick Block key
  • You now get the actual block
  • You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs
  • Picking huge mushroom blocks now gives mushrooms
  • You can no longer pick portal blocks
  • Fixed many bugs
  • Fixed liquids slowing down flying players
  • Fixed blocks with the same id but different data/damage values stacking in Creative inventory
  • Fixed boats & minecarts not being one-hit breakable in Creative
  • Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative
  • Fixed water destroying non-solid blocks when breaking them from above
  • Fixed Silk touch giving you only one slab from double slabs
  • Fixed redstone updates not propagating through unloaded chunks[11]
  • Fixed repeaters getting stuck when loading their chunk
  • Fixed tools taking damage when breaking insta-breakable blocks
  • Fixed a few misalignments in the item sprite sheet
  • Fixed the arrow representing players on held maps being offset
  • Fixed being able to duplicate sand, gravel and powered rail
  • Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides
  • Fixed TNT dropping as a resource on creative mode
  • Fixed powering specifically glitched pistons crashing the game
  • Fixed the End Portal Frame block not showing as a block in the inventory
  • Fixed weather not working correctly in certain biomes
  • Fixed Overworld portals above Y=127 not being recognized when leaving the Nether
  • Fixed various hacked mob spawners crashing the game
  • Fixed thrown splash potions not preserving their type when reloading the world
  • Fixed many Multiplayer-specific bugs
  • Fixed arrows scooting up to the top of the block they were shot on
  • Fixed endermen not opening their jaws
  • Fixed fully charged arrows not showing their particle effect
  • Fixed many sounds not playing[12][13][14][15]
  • Fixed magma cubes' and slimes' jumping animations not showing
  • Fixed thunderstorms not darkening the sky
  • Fixed weather not fading in or out
  • Fixed enchanted armor and tools not glowing to other players
  • Fixed explosions not pushing players back
  • Fixed TNT not knocking back players
  • Fixed pistons not pushing back players
  • Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
  • Fixed glitchy mob prediction[16]
  • Fixed fishing lines not showing[14][17]
  • Fixed sneaking players' nameplates not staying hidden when loading the chunks they are in
  • Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times
  • Fixed potion effects losing their graphical effects when traveling between dimensions
  • Fixed blocks disappearing when placing them under yourself and jumping
  • World Generation
  • Made sub-biome type mountains like Desert Hills or Ice Mountains taller
  • Made cocoa beans appear on some small jungle trees
  • Added optional starting chest on non-hardcore worlds[3]
  • Contents: wooden & stone tools, bread, apples, logs, planks and sticks
  • Added large biomes world type, increasing biome sizes immensely[4]
  • Beaches look closely to what they looked like in Beta 1.7.3
  • Added desert-specific villages
  • Added Desert Temples
  • Built out of various kinds of sandstone and wool
  • Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds and emeralds
  • Added Jungle Temples
  • Built out of various kinds of cobblestone
  • Contain multiple tripwire traps triggering dispensers filled with arrows
  • Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds
  • Added Emerald Ore
  • Only generates in Extreme Hills biomes
  • Occurs up to 8 times per chunk in veins of 1
  • Generates between layers 4 and 31, inclusive
  • Blocks & Items
  • Emerald Ore
  • Drops Emerald
  • Emerald
  • Is used to trade with villagers
  • Block of Emerald[18]
  • Crafted by putting 9 emeralds on a crafting table
  • Ender Chest
  • Crafted by surrounding an eye of ender with 8 pieces of obsidian
  • Stores each player's contents across dimensions and all Ender Chests
  • Contents are preserved even if all Ender Chests are destroyed
  • Explosion-resistant
  • Emits light and purple particles
  • Unless mined using a Silk Touch-enchanted pickaxe, they drop 8 obsidian[19]
  • Tripwire Hook[20][21]
  • String in between needs to be placed manually[22]
  • Breaking the string triggers a redstone signal, cutting it using shears doesn't
  • Entities like boats, mobs, arrows or players touching the string trigger a redstone signal[23]
  • String can be up to 40 blocks long[23]
  • Crafting recipe: Iron ingot on top of a stick on top of a wooden plank
  • String
  • Can now be placed on the ground decoratively
  • Wooden logs
  • Can now be placed in 3 different directions
  • Placement works like similar to piston placement
  • Furnaces
  • Can be fueled by wooden tools now
  • Return an empty bucket when using lava buckets as fuel now
  • Ice
  • Instead of melting in the nether, it now disappears
  • Can be obtained using Silk Touch-enchanted gear now[19]
  • Glass Panes
  • Can be obtained using Silk Touch-enchanted gear now[19]
  • Nether portal
  • Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them
  • Slabs
  • Added all wood types
  • Wooden slabs crafted after the update act like wood
  • Stairs
  • Added Sandstone Stairs
  • Added wooden stairs for all kinds of wood
  • Adjusted hitbox
  • Slabs and Stairs
  • Will now be placed upside-down when placed on the upper half of a block's side
  • When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
  • Leaves
  • Water slowly drips through them when it's raining
  • Cauldrons
  • Slowly fill up when it's raining
  • Dispensers
  • Minecarts & boats will now be placed if there's rails/water in place
  • Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them
  • Gravel
  • Changed texture
  • Jungle leaves
  • Have a 1/200 chance to drop a cocoa bean when destroyed now
  • Lever
  • Can be placed on the ceiling now
  • Wooden pressure plates
  • Are triggered by arrows now
  • Pistons
  • Now take 0.05 seconds to expand
  • TNT
  • Depending on difficulty, does different amounts of damage now:
  • Peaceful: no damage
  • Easy: ~50% less damage
  • Normal: same damage as before
  • Hard: 33.3…% more damage
  • Cocoa beans
  • Retextured item
  • Can be planted & grown on jungle wood now
  • Can be grown instantly using bone meal
  • Cookies
  • Give a full hunger point now
  • Nether Warts
  • Can now be grown in the Overworld and in the End
  • Book
  • Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape
  • Book and Quill
  • Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape
  • See above for more information
  • Written Book
  • Can only be obtained by signing a Book and Quill
  • Can be sold to villagers
  • Empty buckets
  • Stack up to 16 now[24][25]
  • Stacked buckets work just like stacked glass bottles do
  • Signs
  • Stack up to 16 now
  • Crafting now gives 3 signs instead of 1
  • Golden Apple[26]
  • Has two crafting recipes now, the new one replacing gold nuggets with gold blocks
  • Second tier gives Regeneration IV, Resistance and Fire resistance effects
  • Only second tier glows like enchanted tools
  • Has attributes the Golden Apple had before 1.1[27]
  • Spawners
  • Added NBT tags to further customize spawned mobs
  • Only changeable using map editors or mods
  • Boats
  • Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it
  • Are less glitchy and more responsive now
  • Increased maximum speed
  • When exiting, players will be moved from the boat
  • When broken by a player, they drop a boat now
  • Minecarts
  • When on rails, they can be accelerated a bit while sitting in them
  • When exiting, players will be moved from the minecart
  • Mobs
  • Pigs
  • Drop 1-3 meat now
  • Slimes
  • Reduced spawn rate in superflat maps
  • Silverfish
  • When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often
  • Creepers
  • Increased knockback effect
  • Depending on difficulty, they do more damage now:
  • Easy: ~50% less damage
  • Normal: same damage as before
  • Hard: 33.3…% more damage
  • Creepers & Spiders
  • Become aggressive towards the last mob or player that hit them now[28][29]
  • Skeletons, Creepers & Zombies
  • Become neutral against players again a few seconds after being hit in Creative


The wiki has no bugs so far. I will post those later. DO NOT UPDATE
 
The server will be updating when there is a stable bukkit release and the plugins we use are updated for 1.3.1
You're free to downgrade to 1.2.5 to play on the server as any time, find the instructions on how to do so here.
 
Snapshot 12w32a

Villagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies, Skeletons and Zombie Pigmen have new equipment, depending on difficulty
Added Zombie Villagers
Villagers have a chance of turning into zombies after being killed by one.
Zombie spawn eggs may spawn zombie villagers.
Zombie villagers can be cured by throwing a weakness potion at it, then feeding it a golden apple. Eventually, it will turn back into a villager. [2]
Added the Command Block intended for adventure maps.
It can run server commands when triggered by a redstone signal.
You can use @player or @p as a placeholder for the nearest player.
This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
New commands:
/difficulty <new difficulty>
/gamerule <rule name> [value]
/spawnpoint [player] [<x> <y> <z>]
/weather <clear/rain/thunder> [duration in seconds]
Added the Beacon Block (Named "Work in Progress" ingame).
By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
It can not be crafted, although a crafting recipe is planned.
It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
The minimum range is 16 blocks
Glows as bright as Glowstone
Players within the blocks' range will be given the selected effects every 4 seconds
The best configuration of blocks requires 164 blocks
A working Potion of Night Vision is in the creative inventory.
Zombie Attack Animation shows when it's holding a weapon.
Large oak trees now generate with sideways logs.
You can now toggle showing server addresses in the server list using the F1 key

I'm not too sure how I feel about these beacon blocks yet...
 
1.3.2 Pre-Release

Update Includes:

  • Villagers will now react positively on new trades, and negatively if you hurt them
  • This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
  • There is a third, unused particle effect added of a villager's face looking angry.
  • Villagers will not remove trades, but trading something else may be required to renew the old ones
  • Zombies, Skeletons and Zombie Pigmen have new equipment, depending on difficulty
  • Added Zombie Villagers
  • Villagers have a chance of turning into zombies after being killed by one.
  • Zombie spawn eggs may spawn zombie villagers.
  • Zombie villagers can naturally spawn.
  • Zombie villagers can be cured, becoming normal Villagers again.
  • To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.[2]
  • New "villages.dat" file in the data folder of world saves
  • Added the Command Block intended for adventure maps.
  • It can run server commands when triggered by a redstone signal.
  • You can use @player or @p as a placeholder for the nearest player.
  • This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
  • New commands:
  • /difficulty <new difficulty>
  • /gamerule <rule name> [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
  • doFireTick (false=fire cannot spread)
  • mobGriefing (false=creeper explosions do not damage blocks)
  • keepInventory (true=keep inventory on death)
  • doMobSpawning (false=mobs do not spawn)
  • doMobLoot (false=mobs do not drop loot)
  • doTileDrops (false=blocks do not drop items when breaking)
  • /spawnpoint [player] [<x> <y> <z>]
  • /weather <clear/rain/thunder> [duration in seconds]
  • Added the Beacon Block (Named "Work in Progress" ingame).
  • By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
  • A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
  • It can not be crafted, although a crafting recipe is planned.
  • It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
  • The minimum range is 16 blocks
  • Gives off a light level of 15, as bright as Glowstone
  • Players within the blocks' range will be given the selected effects every 4 seconds
  • The best configuration of blocks requires 164 blocks
  • A working Potion of Night Vision is in the creative inventory.
  • Zombie Attack Animation shows when it's holding a weapon.
  • Large oak trees now generate with sideways logs.
  • You can now toggle showing server addresses in the server list using the F1 key
  • Iron Golems now attack Slimes and Magma Cubes.

Notable Bugs:


  • When the player sleeps in a bed, setting his/her spawnpoint, destroying the bed, dying, and clicking respawn will not reset the spawn point. This is most likely due to a workaround made for the /spawnpoint command.
  • Zombies will not burn in the sun.
  • Some users experience a layering issue with Chests and Ender Chests where the bottom portion shows through the top portion, appearing bugged[3].
  • You see the block select line through the book of the enchantment table.
  • Leggings are the wrong size for the character model.
  • Sometimes superflat worlds spawn default world chunks.
  • Closing the Beacon Block GUI without selecting a secondary effect crashes the game with "Internal Server Error," even when reloading that world.
  • The villagers' trading GUI does not automatically change to reflect when a villager has run out of stock for a particular trade[4].
  • Pig zombies sometimes spawn without their skull. Skulless pig zombies can be cured into Villagers.

Link to the WIKI
 
Two new images posted on Minecraft Forums today.

Shelves/display cases? (The wiki calls them item frames)
frames.png

Item_frame3.png


Possible invisibility
invis.png
 
12w32a

Update Includes

  • Villagers will now react positively on new trades, and negatively if you hurt them
  • This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
  • There is a third, unused particle effect added of a villager's face looking angry.
  • Villagers will not remove trades, but trading something else may be required to renew the old ones
  • Zombies, Skeletons and Zombie Pigmen sometimes spawn wearing equipment including enchanted weapons and golden armor, depending on the difficulty level.
  • Added Zombie Villagers
  • Villagers have a chance of turning into zombies after being killed by one.
  • Zombie spawn eggs may spawn zombie villagers.
  • Zombie villagers can naturally spawn.
  • Zombie villagers can be cured, becoming normal Villagers again.
  • To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.[2]
  • Rarely, villagers can spawn in the nether near nether portals.
  • New "villages.dat" file in the data folder of world saves
  • Added the Command Block intended for adventure maps.
  • It can run server commands when triggered by a redstone signal.
  • You can use @player or @p as a placeholder for the nearest player.
  • This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
  • New commands:
  • /difficulty <new difficulty>
  • /gamerule <rule name> [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
  • doFireTick (false=fire cannot spread)
  • mobGriefing (false=creeper explosions do not damage blocks)
  • keepInventory (true=keep inventory on death)
  • doMobSpawning (false=mobs do not spawn)
  • doMobLoot (false=mobs do not drop loot)
  • doTileDrops (false=blocks do not drop items when breaking)
  • /spawnpoint [player] [<x> <y> <z>]
  • /weather <clear/rain/thunder> [duration in seconds]
  • Added the Beacon Block (Named "Work in Progress" ingame).
  • By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
  • A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
  • It can not be crafted, although a crafting recipe is planned.
  • It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
  • The minimum range is 16 blocks
  • Gives off a light level of 15, as bright as Glowstone
  • Players within the blocks' range will be given the selected effects every 4 seconds
  • The best configuration of blocks requires 164 blocks
  • A working Potion of Night Vision is in the creative inventory.
  • Zombie Attack Animation shows when it's holding a weapon.
  • Large oak trees now generate with sideways logs.
  • You can now toggle showing server addresses in the server list using the F1 key
  • Iron Golems now attack Slimes and Magma Cubes.

Bugs Include:

  • When the player sleeps in a bed, setting his/her spawnpoint, destroying the bed, dying, and clicking respawn will not reset the spawn point. This is most likely due to a workaround made for the /spawnpoint command.
  • Zombies will not burn in the sun (Really a bug?).
  • Some users experience a layering issue with Chests and Ender Chests where the bottom portion shows through the top portion, appearing bugged[3].
  • You see the block select line through the book of the enchantment table.
  • Leggings are the wrong size for the character model.
  • Sometimes superflat worlds spawn default world chunks.
  • Closing the Beacon Block GUI without selecting a secondary effect crashes the game with "Internal Server Error," even when reloading that world.
  • The villagers' trading GUI does not automatically change to reflect when a villager has run out of stock for a particular trade[4].
  • Pig zombies sometimes spawn without their skull. Skulless pig zombies can be cured into Villagers.
  • Night Vision effect completely blocks out your vision below Y=0 except for the Sun which glows orange.

Old Update but never posted here.
 
Snapshot 12w34a

Added item frames
Crafted like a painting but with leather instead of wool
Added Cobblestone Walls and Mossy Cobblestone Walls
Added Flower pot
Crafted the same way as a bucket, but with Bricks
Added new Full-screen toggle to the Video settings
Added new use Vsync toggle in the Video settings
Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned by crafting an Empty Map with an already-filled-in map.
Stairs now auto-arrange into corners. This is a test and may change based on feedback
Mobs (and all other entities) can travel through portals
Leather clothes can be dyed
The default Un-Dyed Leather Color has changed
You can right-click a full cauldron with dyed armor to remove dye
Tamed Wolves' collars can be dyed
Removed the “Work in Progress block” from the creative menu
Added two new crops (carrots and potatoes) and associated items
Carrots, Potato, Baked Potato, Poisonous Potato, Golden Carrot
Carrots and Potatoes can be planted in tilled soil
Zombies have a chance to drop a Carrots and Potatoes
Skeleton and Zombie Rare Mob Drops have limited durability
F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
F3+H will toggle detailed item descriptions (also for debugging)
Added arrow-sensitive wooden buttons
The particle effect when a trade with a Villager has been successful has changed
Trapdoors can be placed in top-most position (based on cross-hair aim)
New mob added called a Wither, details unknown (based on new skin in /mobs/ folder in minecraft.jar)
Added Potion of Invisibility.
Mobs do not attack you until you bump into them.
Fire spreads differently based on difficulty
Potion of Night Vision is brewed by adding a Golden Carrot to a Awkward Potion.
Potion of Invisibility is brewed by adding a Fermented Spider Eye to a Potion of Night Vision
Potion also hides the nametag
Sponge is in the Creative menu (bug?)

Adding carrots and potatoes might be going a little too far...
 
Its a snapshot. If they add more uses for carrots and potatoes, maybe they will infact be awesome. They're more or less just potion ingredients for the invisibility potion.
 
Maybe they will add rabbits as a new mod, tamed using carrots. The little buggers could burrow tunnels of their own, making a mess of underground bases, or even hording unedible ores in their burrows.
 
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