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Server optimization

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_Leprince

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Feb 8, 2011
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I have no idea if this is already implemented, or some kind of other similar thing.

http://www.minecraftforum.net/viewtopic.php?f=1020&t=125485
It basically saves the world in a Ramdisk (which is much faster than a disk)
It says that it can be used for servers too, as it reduces the lag caused by the chunk updates. (Since the chunk are in RAM) The benefits scale with the number of players, meaning that the lag spikes when everybody is on could be a thing from the past.

As I have stated earlier:
I have no idea if this is already implemented, or if something similar is already in place.

There are drawbacks that need to be investigated.

There is also this:
http://www.minecraftforum.net/viewtopic.php?f=25&t=120160

It optimizes the files to store the world. Meaning the chunk updates are treated more efficiently to further reduce lag.

Both solutions CAN be combined, it's just a question of making it work together.

Maybe I'm writing all this for nothing, so I'll stop now.
 
Thanks for the suggestions _Leprince. The MCRegion format was included in the 1.3 update (supposedly) so we will reap the benefits of the new map format upon upgrade (which hopefully won't be too long). Running MC in a RAMDisk is a great idea for single player and only if you're prepared to deal with the nuances of doing so. It's not an ideal solution for SMP, though, and the MA server is more than capable of handing the load we'll be throwing at it.
 
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