Jexter
Operator
- Joined
- Jul 31, 2011
- Messages
- 534
- Thread Author
- #1
Hey Addicts,
Recently it occurred to me that in my quest to clear space and mine building spots for my forever-ongoing project, that I have not made time to actually build anything in a very long time. I decided to spend a few days away from the server and start working on some concept designs in single player creative. I've been planning to build some additional statues to post at various entrances throughout Moria (about the name, my project started out as the Halls of Moria from LOTRs but has since morphed into my own fantasy build inspired by it. This will not be its permanent name).
My natural tendency is to make most of my builds overly symmetrical. I find this to be a handicap when building projects that have a more organic structure, particularly statues. I decided to take a different approach in planning this build to generate a look that doesn't look too "manufactured".
A tremendous amount of time went into building this statue, not to mention the preparation beforehand to nail down a design I liked in 3D Studio Max, my 3D program. I recently purchased a powerful plug-in for Max that features a useful utility for voxelizing models, essentially the process of taking a 3D object and turning it in to blocks. I found a generic model of a knight I liked online and went about heavily modifying its stance, weaponry and overall detail. The software utility allowed me to turn the finished model into voxels of a specific scale that was enlarged to comfortably fit within Minecraft's world height limit (the finished statue stands at 240 blocks). Each layer of the statue was then isolated during building. The entire building project relied heavily on referencing these blueprints in Max. A few of the details are not entirely clear in voxels, such as the lion featured on the belt buckle and shield. But overall I'm very happy with how it turned out! Looking forward to housing this in the Moria project soon.
Additional pictures of the building process:
https://lh6.googleusercontent.com/-OJN2JMLeXOc/VS3YY5YPTkI/AAAAAAAABY4/1y1XN3SxC1Q/w2048-h1102-no/2015-04-13_14.58.30.png
https://lh5.googleusercontent.com/-vl_klkZAgNo/VS3YZTecPxI/AAAAAAAABX4/RJLGySU4MOI/w1149-h1225-no/2015-04-13_20.55.53.png
https://lh5.googleusercontent.com/-6aZEyf_6zuM/VS3YZu8tF6I/AAAAAAAABYk/V9FsAZWpiIs/w1116-h1225-no/2015-04-13_23.56.27.png
https://lh5.googleusercontent.com/-kp7ClYQRwmI/VS3YZg6CyrI/AAAAAAAABY0/L1DtfA2DUsg/w1200-h1225-no/2015-04-14_20.22.25.png
https://lh5.googleusercontent.com/-TVZlE_hYOlY/VS3Ya5LHwAI/AAAAAAAABYg/GV9E8M1QH-w/w518-h1224-no/2015-04-14_23.06.46.jpg
https://lh5.googleusercontent.com/-EDHUX8dmXs8/VS3Yaq3oJvI/AAAAAAAABYw/SuyCi-nREm0/w574-h1224-no/2015-04-14_23.05.55.jpg
3D model in Max before the voxelize process began.
Example of an isolated cross-section of 2 layers that include the arms and shield area.
Recently it occurred to me that in my quest to clear space and mine building spots for my forever-ongoing project, that I have not made time to actually build anything in a very long time. I decided to spend a few days away from the server and start working on some concept designs in single player creative. I've been planning to build some additional statues to post at various entrances throughout Moria (about the name, my project started out as the Halls of Moria from LOTRs but has since morphed into my own fantasy build inspired by it. This will not be its permanent name).
My natural tendency is to make most of my builds overly symmetrical. I find this to be a handicap when building projects that have a more organic structure, particularly statues. I decided to take a different approach in planning this build to generate a look that doesn't look too "manufactured".
A tremendous amount of time went into building this statue, not to mention the preparation beforehand to nail down a design I liked in 3D Studio Max, my 3D program. I recently purchased a powerful plug-in for Max that features a useful utility for voxelizing models, essentially the process of taking a 3D object and turning it in to blocks. I found a generic model of a knight I liked online and went about heavily modifying its stance, weaponry and overall detail. The software utility allowed me to turn the finished model into voxels of a specific scale that was enlarged to comfortably fit within Minecraft's world height limit (the finished statue stands at 240 blocks). Each layer of the statue was then isolated during building. The entire building project relied heavily on referencing these blueprints in Max. A few of the details are not entirely clear in voxels, such as the lion featured on the belt buckle and shield. But overall I'm very happy with how it turned out! Looking forward to housing this in the Moria project soon.
Additional pictures of the building process:
https://lh6.googleusercontent.com/-OJN2JMLeXOc/VS3YY5YPTkI/AAAAAAAABY4/1y1XN3SxC1Q/w2048-h1102-no/2015-04-13_14.58.30.png
https://lh5.googleusercontent.com/-vl_klkZAgNo/VS3YZTecPxI/AAAAAAAABX4/RJLGySU4MOI/w1149-h1225-no/2015-04-13_20.55.53.png
https://lh5.googleusercontent.com/-6aZEyf_6zuM/VS3YZu8tF6I/AAAAAAAABYk/V9FsAZWpiIs/w1116-h1225-no/2015-04-13_23.56.27.png
https://lh5.googleusercontent.com/-kp7ClYQRwmI/VS3YZg6CyrI/AAAAAAAABY0/L1DtfA2DUsg/w1200-h1225-no/2015-04-14_20.22.25.png
https://lh5.googleusercontent.com/-TVZlE_hYOlY/VS3Ya5LHwAI/AAAAAAAABYg/GV9E8M1QH-w/w518-h1224-no/2015-04-14_23.06.46.jpg
https://lh5.googleusercontent.com/-EDHUX8dmXs8/VS3Yaq3oJvI/AAAAAAAABYw/SuyCi-nREm0/w574-h1224-no/2015-04-14_23.05.55.jpg
3D model in Max before the voxelize process began.
Example of an isolated cross-section of 2 layers that include the arms and shield area.
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