angelshade
Well-known member
- Joined
- Jan 16, 2013
- Messages
- 56
- Thread Author
- #1
A number of people lately asked me about how i make my more complex builds (artificial land that looks natural, and more recently the epicly giant dragon skeleton i'm building).
I wouldn't go through the trouble of actually explaining the process on the forums if there wasn't a certain git on the server convinced i'm using some sort of world hack tool or whatever he was rambling on about...
So how am i making the uber complex skelly with so much detail so accurately? for those who aren't aware of it - I VOXEL A 3D MODEL and then use schematic2blueprint to turn the voxel into a layer by layer blueprints.
So here's the process - first i make a 3d model in Maya (i'm a 3d modeller among other things) - then voxel the 3d model (binvox + patrick min) -> then use schematic2blueprint to use and view the layer-by-layer blueprints.
Here's the link:
http://www.patrickmin.com/minecraft/
This is neither cheating nor hacking nor any suck bollocks, this is just creating a blueprint set that is used alongside MC to properly build really complex builds. That's all. You don't view the blueprints inside MC it's a separate window the two things do not intertwine at any point, at all.
I wouldn't go through the trouble of actually explaining the process on the forums if there wasn't a certain git on the server convinced i'm using some sort of world hack tool or whatever he was rambling on about...
So how am i making the uber complex skelly with so much detail so accurately? for those who aren't aware of it - I VOXEL A 3D MODEL and then use schematic2blueprint to turn the voxel into a layer by layer blueprints.
So here's the process - first i make a 3d model in Maya (i'm a 3d modeller among other things) - then voxel the 3d model (binvox + patrick min) -> then use schematic2blueprint to use and view the layer-by-layer blueprints.
Here's the link:
http://www.patrickmin.com/minecraft/
This is neither cheating nor hacking nor any suck bollocks, this is just creating a blueprint set that is used alongside MC to properly build really complex builds. That's all. You don't view the blueprints inside MC it's a separate window the two things do not intertwine at any point, at all.