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Official Minecraft Updates Thread

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lofp

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This thread will be where people can post about the new updates, snapshots and changes going on with Minecraft.

all you need to do is go to the last comment to see the most recent update.

Enjoy!
 
Minecraft snapshot

Awesome New Stuff!! Jungles! Ladders are back! Vines are climbable! Read on for more:

  • Ladders regained their collision box
  • Vines are climbable when they have a solid block behind them
  • Added jungle biome (requires a new world) with new wood and leaf types
  • Updated language files
  • Dispensers dispensing Spawn Eggs will place Mobs instead of simply dispensing the eggs
  • Spawn eggs are now stackable
  • Zombies have new path-finding AI
  • Wolves have new AI and can be bred with meat (when tame)
  • Notable Bugs:
  • In the inventory screen, the player's head will face different directions depending on which way the player is facing in-game.
  • Zombies always spin on axis when unable to reach the player.
  • Jungle Biomes seem to put much more strain on the GL rendering engine.
  • Some leaves generated as part of Jungle Biomes will begin to decay immediately, as they are outside the required range of any wood needed.

Link to the WIKI.

Video about it (Not the best but first I found):

 
You need to make a thread just for this posting of snapshots. This should be the official MCA snapshot thread.
 
Edited the title and stickied, consider this the official Minecraft Updates thread, anyone with some news on Minecraft/Mojang updates etc. should post in here!
 
New Snapshot: 12w04a

Stuff Included:

  • New jungle-specific Ocelot mob that can be tamed with Raw Fish into a Cat
  • Mobs have new AI and a few new behaviors
  • Skeletons and Zombies burning in sunlight will run towards darkness
  • Added the Bottle o' Enchanting item to creative mode, which gives XP orbs when thrown
  • Added the Fire Charge
  • Updated language files
  • The slightly changed Dispenser and oak Sapling textures
  • Added Jungle sapling
  • Added Desert wells
  • Anything can be placed in an Enchanting Table
  • Notable Bugs:
  • Cats, Ocelots, Zombies, Wolves, and Skeletons that get on beds will spin in circles.
  • Cats and Ocelots do not make any sounds overtime or while taking damage.
  • Ocelots can become stuck in fences if they run into it
  • Vines will slow down the player if running through them (noticeable in the swamp biome)
  • Zombies will sometimes stand still and track you only with their eyes
  • Visible lines between rows of blocks

Link: Wiki

Video:

 
  • Mobs have new AI and a few new behaviors
  • Skeletons and Zombies burning in sunlight will run towards darkness
  • Added the Fire Charge
  • Added Jungle sapling

5353.awww+yeah.jpg
 
New weekly snapshot:

-Many mob-related bug fixes (and some new behaviors)
-Ocelots are easier to tame, and cats can be told to sit
-Many small bug fixes and tweaks
-Villagers will try to detect village houses and live in them
-Updated language files (now with 50% less profanities!)


Finally some villager AI updates!
 
New Minecraft Weekly Snapshot: 12w05b

Stuff Included:

  • Lava sounds now function.
  • Many mob-related bug fixes (and some new behaviors).
  • Ocelots are easier to tame, and Cats can be told to sit.
  • Many small bug fixes and tweaks.
  • Villagers will try to detect village houses and live in them.
  • Updated language files (now with 50% less profanities!)
  • Removed some offensive translation text.
  • If your home bed is missing/obstructed while you are on Canadian English, it will say "Sorry, your home bed is missing or obstructed, eh?"
  • Creepers run away from cats.
  • Creepers now have new AI - they stalk the player.
  • Abandoned mineshafts now bridge over ravines[4]
  • Enchantment tables no longer require experience in creative mode
  • Notable Bugs: (Complete bug list)
  • Shift-Clicking gives half the amount of items that you would get from repetitive left/right clicking when crafting, and can also consume additional items (eg 11 stick and 12 coal, shift-clicking the torches consumes the extra coal)
  • When right-clicking a sitting cat with your bare hands, the game crashed (in 12w05a only).
  • Cats are sometimes unable to be breed with fish thus only able to consume them.
  • The Cats body will be broken into fragments.
  • Cats only sit if your right click with an item in hand.
  • Ghasts are completely incapable of movement.
  • If you kill a creeper while it is initializing countdown, it's corpse will blow up.
  • Villagers, while able to purposely enter a house, will not stay there.
  • Villagers can get stuck trying to open a door that is unreachable.
  • If a villager is exiting a house while another is entering it, they will get stuck.
  • At night, if a villager fails to detect a house, it will stand still and do nothing.
  • Villagers barely move their heads anymore.
  • Spawn Eggs will duplicate even if not on the egg of it's kind.[Cr](Applies to creative mode only)

Link to the WIKI.

Link to the known BUGS.

Lame Video but the only one I could find for today maybe another good one tomorrow:

 
Found a better Video:

Ignore the thumbnail. I think it is a typo.

 
This week's Snapshot is out for testing! What cool features have been added this go-around? Let's take a look:


* Many minor bug fixes and tweaks
* Doors have been changed to properly detect if they are open or closed. Double doors in existing maps will need to be updated
* Villagers will move indoors during night and rain, and socialize with each other
* Zombies will break down wooden doors on hard difficulty
* Added cat sounds
* Better movement for mobs in water
* Added rare mob item drops



Are you ready to defend your newly interactive villagers from door-destroying zombies? Get your Snapshot downloads in the links below!

12w06a Client CLICK THE URL LINK HERE---------->http://www.minecraftforum.net/news/400-12w06a-snapshot-out-for-testing/

12w06a Server

We will be examining some of these changes in greater detail, but in the meantime, we have the following to consider - how are your villagers behaving with this update? How awesome is it to have working double-doors? What sort of rare items do mobs drop? Let us know about it!




Well, I hope you got iron doors!
 
Last edited:
Complete List:

  • Many minor bug fixes and tweaks.
  • Creepers no longer explode after death.
  • Villagers can no longer open iron doors.
  • Cats, Ocelots, Zombies, Wolves, and Skeletons no longer spin in circles on non-full-height blocks.
  • Doors have been changed to properly detect if they are open or closed. Double Doors in existing maps will need to be updated.
  • Placing two Pressure Plates directly in front of doors and stepping on them will open them correctly.
  • When stepping on a single Pressure Plate only the door on that side will open.
  • When stepping on both Pressure Plates both doors will open.
  • Villager's AI has been improved.
  • Villagers socialize with each other and passive mobs.
  • Villagers go inside for shelter when it's raining.
  • Villagers run away from Zombies.
  • When a player aggros a hostile mob, it will continue to track the player despite being attacked by other mobs.
  • Zombie's AI has been improved.
  • On Hard difficulty and Hardcore Mode, zombies break down Doors.
  • On normal and easy Difficulty, zombies attack but will not break down Doors.
  • Zombies chase and attack Villagers.
  • Zombies attack doors when attempting to escape sunlight.
  • Added new sounds.
  • Cats meow, cry, howl, purr and hiss.
  • Doors make banging sounds when Zombies attack them.
  • Better movement for mobs in Water.
  • Mobs move slower.
  • Cave spiders swim extremely fast with the water stream towards the player, but seem to be almost not moving against the water stream.
  • Added rare Item drops for mobs.
  • Zombies have a rare chance to drop a Iron Ingot, Iron Helmet, Iron Shovel, or an Iron Sword.
  • Skeletons have a rare chance to drop a Bow or an Enchanted Bow.
  • Zombie Pigmen have a rare chance to drop a Golden Helmet, Gold Ingot, Golden Sword, or an Enchanted Golden Sword.
  • Pressing F1 to hide the HUD additionally disables hitbox outlines on blocks.
  • Notable Bugs: (Complete bug list)
  • Wolf AI can completely break, causing them to freeze. You can still tame them and make them sit. But they will not follow or teleport to player.
  • Zombies break down iron doors on hard difficulty.[3]


Thanks Androcks for the vids.
 
[via Mojang]

Here’s the development snapshot of week 7, 2012! List of changes:

  • Added new world file format called “Anvil” (256 max height and 4096 block IDs*)
  • Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own
  • Villagers will repopulate villages based on how many houses there are available
  • Some nights in villages will be worse than others…
  • Added a redstone-controlled light source
  • Decreased chance for the rare mob drops
  • All animals use the new AI system now
* The game can’t use the full range of IDs yet because there are still some assumptions that IDs above 256 are items.
Update! New version number is 12w07b, fixing the following problems:
  • Crash bug corrupting levels when spawning mobs above the 255th block
  • Sheep animation is correct in SMP
Get the snapshot here:
If you havent downloaded Minecraft you can grab it here: www.minecraft.net/download
NOTE: This snapshot will convert the maps you load to the new file format. If you want to revert to the old format, you need to replace the “level.dat” file with the file called “level.dat_mcr”. The new format will write world regions to files called “*.mca”, so your original regions will remain as “*.mcr”.

rlizd.png
 
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